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In that regard, it was fun, but it’s not a very difficult game, and you can really mess up an opponent if you get him stuck at the edge of the map. Combos are very easy, and everything feels fluid, and there are 20 playable characters and 100 support characters to choose from. Everything controls as well as you’d expect. Considering this is the same studio that gave us the BlazBlue and Guilty Gear series’, I expected a little more.
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The actual fighting was fun, but doesn’t introduce anything new. Mind you, this is a fighting game, so story isn’t the most important thing here, but I don’t think I’ve ever seen Dragon Ball Z told this way. I legitimately laughed a handful of times throughout my playthrough because it was so all over the place. Imagine a six-year-old child telling you a story parts are overlooked, huge events are casually mentioned, and minor details are brought up, but serve no purpose for the game, and some issues actually resolve themselves without you. There are five Sagas to play through as different characters, and the premise for that is pretty cool. One is an extremely streamlined version of the actual events of Dragon Ball Z, dropping you into iconic battles throughout the series. But I didn’t, and the biggest reason for that is a really weird story presentation. I should have had a better experience overall. Mix that with more traditional 3DS-style backgrounds, and there’s a very interesting presentation. Every character looks like they’re dragged right out of a Sega Genesis game even their voices sound straight out of 1994. It’s a classic fighter through and through, with 16-bit visuals and sounds, and it’s based on one of my favourite shows of all time. I have a hard time figuring out why that is, though.